

Smash Cars is good, fast fun when you're racing in a car you're comfortable with, jostling opponents, zipping through shortcuts, pulling big stunts, pushing your boost to the limit, and snatching quick flips here and there to keep your boost meter stocked. The more spins you manage, the more boost power you'll earn, and boosting is essential if you want to earn gold. The analog stick makes this general precision much easier, and you'll be whipping out quadruple flips in no time. You don't have to land perfectly-not by a long shot-but you do have to generally keep your underside down. The latter option is preferable because the motion controls make it very difficult to land with any kind of precision. You can rotate your car by twisting your controller or by holding a button and using the left analog stick. By jumping off the end of a ramp, you can get a lot of air with which to flip, spin, and otherwise contort your car. You'll also encounter some physics issues when you attempt crazy jumps, but these are generally more forgiving. These abrupt misfortunes are very aggravating and will make you feel that the car physics are screwed in too tight. However, you will occasionally find yourself speeding around a turn or boosting down a straightaway when all of a sudden you are locked into a drift or sent flying through the air at a skewed angle with no idea how you ended up that way. This is frustrating, but at least you know the cause of your misfortune. It's perfectly reasonable to be penalized for crashing into or through something, but sometimes the collision physics are a little wonky and send you careening off in an unexpected direction.

Still, any collision can adversely affect your trajectory, and the higher your speed, the more serious the threat of derailment. Deciding which items to barrel through adds an interesting dimension to the action, and zipping around these busy tracks is visually entertaining and technically challenging. Soda bottles give you a small boost, but don't slow you down empty crates offer bigger boost bonuses, but they drain your momentum slightly. Running into some items will stop you in your tracks, while smashing through others will help replenish your boost meter. Regardless of which way you're racing, every course is littered with things you can crash into, such as railings, poles, crates, people, trucks, cones, and other obstacles. Many of the 12 races are only subtly different, and while racing counterclockwise on the course you just raced clockwise on provides a different challenge, it creates the feeling that there isn't much variety here. The courses are all laid out on one sunny Mediterranean island, and while there is some diversity, it would have been great to see how the attention to visual detail could have brought other environments to life.
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The crisp, shiny car models look great as they zip along well-textured tracks. There's some speedy fun to be had here, but there should be more.ĭespite its shortcomings, Smash Cars does deliver on presentation. This deflates much of the replay value, and with no local multiplayer and a sparsely populated online multiplayer soon after launch, Smash Cars doesn't make a good case for its $14.99 price point. Unfortunately, some awkward physics make it unpleasantly difficult to race at the high speeds required to medal in the later races. Completing these events takes only a few hours, though striving to earn all the gold medals takes significantly longer. The detailed tracks are set on one lone island, and there are only 12 single-player events. The core action is fun and conveys a good sense of speed, but it has its limits. In this downloadable game, you race a variety of RC cars through vibrant environments and perform acrobatic stunts to help you speed your way to victory. Though remote control racecars can be fast, flashy, and fun, they are still stripped-down imitations of their larger counterparts.
